Xin chào các bạn! Đây là các đường linh tổng quan về tài liệu Unity. Được phân nhóm để các bạn mới bắt đầu dễ dàng tiếp cận. Chúc các bạn học tốt!
Unity Manual: http://unity3d.com/support/documentation/Manual/index.html
Reference Manual: http://unity3d.com/support/documentation/Components/index.html
Scripting Library: http://unity3d.com/support/documentation/ScriptReference/index.html
Resources home: http://unity3d.com/support/resources/
Community: http://unity3d.com/support/community
Intro to Interface: http://unity3d.com/support/documentation/Manual/Learning%20the%20Interface.html
Prefabs: http://unity3d.com/support/documentation/Manual/Prefabs.html
Asset Server:
http://unity3d.com/support/documentation/Components/Asset%20Server%20Guide.html
Managers: http://unity3d.com/support/documentation/Components/comp-ManagerGroup.html
Publishing Builds: http://unity3d.com/support/documentation/Manual/Publishing%20Builds.html
Functional Reference
GameObjects & Components: http://unity3d.com/support/documentation/Manual/GameObjects.html
Rendering Paths: http://unity3d.com/support/documentation/Manual/RenderingPaths.html
Creating Gameplay: http://unity3d.com/support/documentation/Manual/Creating%20Gameplay.html
Coroutines: http://unity3d.com/support/documentation/ScriptReference/index.Coroutines_26_Yield.html
Physics: http://unity3d.com/support/documentation/Components/comp-DynamicsGroup.html
GUI Scripting Guide: http://unity3d.com/support/documentation/Components/GUI%20Scripting%20Guide.html
Networking: http://unity3d.com/support/documentation/Components/Network%20Reference%20Guide.html
Occlusion Culling: http://unity3d.com/support/documentation/Manual/Occlusion%20Culling.html
Shaders (Shaderlab Reference): http://unity3d.com/support/documentation/Components/SL-Reference.html
Asset processing: http://unity3d.com/support/documentation/ScriptReference/AssetPostprocessor.html
http://unity3d.com/support/documentation/ScriptReference/AssetImporter.html
Optimizing: http://unity3d.com/support/documentation/Manual/Optimizing%20Graphics%20Performance.html
Profiler: http://unity3d.com/support/documentation/Manual/Profiler.html
Debugging: http://unity3d.com/support/documentation/Manual/Debugging.html
Mono upgrade details: http://unity3d.com/support/documentation/Manual/MonoUpgradeDetails.html
Platforms: http://unity3d.com/support/documentation/Manual/Platform%20Dependent%20Compilation.html
API Reference
GameObject: http://unity3d.com/support/documentation/ScriptReference/GameObject.html
MonoBehaviour: http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour.html
Input: http://unity3d.com/support/documentation/ScriptReference/Input.html
Time: http://unity3d.com/support/documentation/ScriptReference/index.Keeping_Track_of_Time.html
http://unity3d.com/support/documentation/ScriptReference/Time.html
Physics: http://unity3d.com/support/documentation/ScriptReference/Physics.html
Mathf: http://unity3d.com/support/documentation/ScriptReference/Mathf.html
WWW: http://unity3d.com/support/documentation/ScriptReference/WWW.html
Cloth: http://unity3d.com/support/documentation/ScriptReference/Cloth.html
Debug: http://unity3d.com/support/documentation/ScriptReference/Debug.html
Common Reference
Unity Manual: http://unity3d.com/support/documentation/Manual/index.html
Reference Manual: http://unity3d.com/support/documentation/Components/index.html
Scripting Library: http://unity3d.com/support/documentation/ScriptReference/index.html
Resources home: http://unity3d.com/support/resources/
Community: http://unity3d.com/support/community/
Intro to Interface: http://unity3d.com/support/documentation/Manual/Learning%20the%20Interface.html
Prefabs: http://unity3d.com/support/documentation/Manual/Prefabs.html
Asset Server: http://unity3d.com/support/documentation/Components/Asset%20Server%20Guide.html
Managers: http://unity3d.com/support/documentation/Components/comp-ManagerGroup.html
Publishing Builds: http://unity3d.com/support/documentation/Manual/Publishing%20Builds.html
Asset Reference
Workflow: http://unity3d.com/support/documentation/Manual/Asset%20Workflow.html
Importing: http://unity3d.com/support/documentation/Manual/Asset%20Import%20and%20Creation.html
Mesh Importer: http://unity3d.com/support/documentation/Components/class-Mesh.html
Texture Importer: http://unity3d.com/support/documentation/Components/class-Texture2D.html
Importing from di!erent apps: http://unity3d.com/support/documentation/Manual/HOWTO-importObject.html
Mesh Components: http://unity3d.com/support/documentation/Components/comp-MeshGroup.html
GUI Skin: http://unity3d.com/support/documentation/Components/class-GUISkin.html
Tools Reference
Animation View Guide: http://unity3d.com/support/documentation/Components/AnimationEditorGuide.html
Terrain Engine Guide: http://unity3d.com/support/documentation/Components/script-Terrain.html
Tree Creator Guide: http://unity3d.com/support/documentation/Components/class-Tree.html
Lightmapping quickstart: http://unity3d.com/support/documentation/Manual/Lightmapping.html
Lightmapping reference: http://unity3d.com/support/documentation/Components/class-LightMapping.html
Runtime Graphics Reference
Graphics FAQ: http://unity3d.com/support/documentation/Manual/Graphics%20how-tos.html
Lights: http://unity3d.com/support/documentation/Manual/Lights.html
Particle Components: http://unity3d.com/support/documentation/Components/comp-ParticlesGroup.html
Image E!ects: http://unity3d.com/support/documentation/Components/comp-ImageE!ects.html
Shadows: http://unity3d.com/support/documentation/Manual/Shadows.html
Optimizing: http://unity3d.com/support/documentation/Manual/Optimizing%20Graphics%20Performance.html
Common Reference
Unity Manual: http://unity3d.com/support/documentation/Manual/index.html
Reference Manual: http://unity3d.com/support/documentation/Components/index.html
Scripting Library: http://unity3d.com/support/documentation/ScriptReference/index.html
Resources home: http://unity3d.com/support/resources/
Community: http://unity3d.com/support/community
Intro to Interface: http://unity3d.com/support/documentation/Manual/Learning%20the%20Interface.html
Prefabs: http://unity3d.com/support/documentation/Manual/Prefabs.html
Asset Server: http://unity3d.com/support/documentation/Components/Asset%20Server%20Guide.html
Managers: http://unity3d.com/support/documentation/Components/comp-ManagerGroup.html
Publishing Builds: http://unity3d.com/support/documentation/Manual/Publishing%20Builds.html
Functional Design Reference
Inspector: http://unity3d.com/support/documentation/Manual/Using%20The%20Inspector.html
Input: http://unity3d.com/support/documentation/Manual/Input.html
Creating Gameplay: http://unity3d.com/support/documentation/Manual/Creating%20Gameplay.html
Physics: http://unity3d.com/support/documentation/Components/comp-DynamicsGroup.html
Colliders/Triggers: http://unity3d.com/support/documentation/Components/class-BoxCollider.html
Particle systems: http://unity3d.com/support/documentation/Manual/Particle%20Systems.html
Rendering Components: http://unity3d.com/support/documentation/Components/comp-RenderingGroup.html
Animation View Guide: http://unity3d.com/support/documentation/Components/AnimationEditorGuide.html
Terrain Engine Guide: http://unity3d.com/support/documentation/Components/script-Terrain.html
Tree Creator Guide: http://unity3d.com/support/documentation/Components/class-Tree.html
Built-in Shaders: http://unity3d.com/support/documentation/Components/Built-in%20Shader%20Guide.html
Lightmapping quickstart: http://unity3d.com/support/documentation/Manual/Lightmapping.html
Lightmapping reference: http://unity3d.com/support/documentation/Components/class-LightMapping.html
Image E!ects: http://unity3d.com/support/documentation/Components/comp-ImageE!ects.html
Shadows: http://unity3d.com/support/documentation/Manual/Shadows.html
Occlusion Culling: http://unity3d.com/support/documentation/Manual/Occlusion%20Culling.html
Audio Design Reference
Importing Assets: http://unity3d.com/support/documentation/Manual/Importing%20Assets.html
Audio Files: http://unity3d.com/support/documentation/Manual/Audio%20Files.html
Audio Components: http://unity3d.com/support/documentation/Components/comp-AudioGroup.html
Audio E!ects: http://unity3d.com/support/documentation/Components/class-AudioE!ect.html
Audio Clip Reference: http://unity3d.com/support/documentation/ScriptReference/AudioClip.html
Audio Source Reference: http://unity3d.com/support/documentation/ScriptReference/AudioSource.html
Common Reference
Unity Manual: http://unity3d.com/support/documentation/Manual/index.html
Reference Manual: http://unity3d.com/support/documentation/Components/index.html
Scripting Library: http://unity3d.com/support/documentation/ScriptReference/index.html
Resources home: http://unity3d.com/support/resources/
Community: http://unity3d.com/support/community
Intro to Interface: http://unity3d.com/support/documentation/Manual/Learning%20the%20Interface.html
Prefabs: http://unity3d.com/support/documentation/Manual/Prefabs.html
Asset Server: http://unity3d.com/support/documentation/Components/Asset%20Server%20Guide.html
Managers: http://unity3d.com/support/documentation/Components/comp-ManagerGroup.html
Publishing Builds: http://unity3d.com/support/documentation/Manual/Publishing%20Builds.html
Multi-Platform Reference
Player Settings: http://unity3d.com/support/documentation/Components/class-PlayerSettings.html
Webplayer Reference
Deployment: http://unity3d.com/support/documentation/Manual/Web%20Player%20Deployment.html
Webplayer Streaming: http://unity3d.com/support/documentation/Manual/Web%20Player%20Streaming.html
Asset Bundles: http://unity3d.com/support/documentation/ScriptReference/AssetBundle.html
WWW class: http://unity3d.com/support/documentation/ScriptReference/WWW.html
Webplayer Security: http://unity3d.com/support/documentation/Manual/Security%20Sandbox.html
Mobile Reference
Android Getting Started: http://unity3d.com/support/documentation/Manual/android-GettingStarted.html
iOS getting started: http://unity3d.com/support/documentation/Manual/iphone-GettingStarted.html
Optimizing Graphics performance: http://unity3d.com/support/documentation/Manual/Optimizing%20Graphics
%20Performance.html#iPhoneOptimizingGraphicsPerformance
Using iOS internal profiler: http://unity3d.com/support/documentation/Manual/iphone-InternalProfiler.html
Splash Screen: http://unity3d.com/support/documentation/Manual/MobileCustomizeSplashScreen.html